Melee Cavalry is now primarily best used against other Cavalry, as it can win most standing fights against other types of cavalry. They are particularly weak against Javelins, Tight Braced formations, and Pike infantry. The heavier the Lance Cavalry, the more devastating the charge. This cavalry is extremely ineffective in prolonged melee, but it delivers a devastating charge which is determined entirely by mass, rather than charge bonus or melee attack. Shock Cavalry (Now called 'Lance Cavalry') Pikes are also best suited to killing traditional Hoplites, as they have a longer reach. They are best when used against Cavalry or Elephants. However, Pike infantry are weak against super heavy shielded infantry, as they can push through the pike wall slowly but surely. Pikemen now serve a primary role as being both anti cavalry, and anti infantry. They are also only effective in Hoplite Phalanx. They serve a purpose as slaughtering most types of enemy infantry from the front, but they are extremely vulnerable to flanking, and prolonged missile fire whilst in Phalanx. Hoplites are now heavy anti-infantry, rather than mediocre at best. HOWEVER, there is a bug I'm trying to figure out how to fix, where one or two of the men in one of the units will end up charging deep into the group of the enemy unit. > Removed most of the 'Rubber Banding' look to units charging each other. > Cavalry will now behave somewhat more realistically. > I have increased the health of ships, and slightly decreased their ramming damage. > I have fixed the bugs with siege vehicles not dealing any damage to walls. > I have nerfed projectiles significantly, most projectiles are useless against shields from the front > Legionary Wall for the Romans can now be used to push lighter units back (Select your Legionaries while they are in Legionary Wall *and* in melee combat, then issue a *walking* move order behind the enemy unit, your Legionaries will push through that unit, or push that unit back depending on it's weight. > I have slightly buffed cavalry to have more mass, I might change this later. > Flashy combat animations will now almost never happen, and you instead have the Rome 1 jabbing. > I have made the un-formed combat much closer to Rome 1's style combat, with units spreading out to give room, and weaker units getting pushed backwards. > Removed 'Formation Attack', if you want to fight in formation, then you have to actually use a formation. This mod is also using the Spartan/Sacred Band Reskin by An1107 (Artistic Help Needed I require a talented artist to help me with unit cards, custom textures, and minor 3D modeling) This is an overhaul mod for Rome II: Total War, it changes many aspects of the game. 2K A Total War Saga: Thrones of Britannia.847 A Total War Saga: Fall of the Samurai.Support a hobby game developer in his first commercial game, all done by himself.Different starting conditions and difficulty levels ensure replay value.You decide whether to bring peace to the Gallic villages or whether to plunder them and thus further ignite the resistance against you.Supply your troops and always pay attention to the changing of the seasons.Hand over parts of your army to the AI to always keep control even in larger battles.Slow down or pause the battle to always stay in control and give orders with no hurry.Fight in tactical and action-packed real-time battles with hundreds of individual soldiers.Recruit your troops from legionnaires to scorpion artillery to Germanic cavalry.Experience a lovingly handcrafted scenery of ancient Gaul.The game can best be described as a mixture of the old Amiga classic 'North and South' and the 'Total War' series. The game combines action oriented real-time battles with turn-based strategy on the campaign map where you raise, supply and move your armies. ![]() In Roma Invicta you have the honor of conquering ancient Gaul with your Roman legions.
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